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A GPU-based preconditioned Newton-Krylov solver for flexible multibody dynamics

机译:基于GPU的预处理Newton-Krylov求解器,可实现灵活的多体动力学

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摘要

This paper describes an approach to numerically approximate the time evolution of multibody systems with flexible (compliant) components. Its salient attribute is that at each time step, both the formulation of the system equations of motion and their numerical solution are carried out using parallel computing on graphics processing unit cards. The equations of motion are obtained using the absolute nodal coordinate formulation, yet any other multibody dynamics formalism would fit equally well the overall solution strategy outlined herein. The implicit numerical integration method adopted relies on a Newton-Krylov methodology and a parallel direct sparse solver to precondition the underlying linear system. The proposed approach, implemented in a software infrastructure available under an open-source BSD-3 license, leads to improvements in overall simulation times of up to one order of magnitude when compared with matrix-free parallel solution approaches that do not use preconditioning.
机译:本文介绍了一种方法,可以用数字方式近似估算具有灵活(兼容)组件的多体系统的时间演化。它的显着特性是,在每个时间步上,都使用图形处理单元卡上的并行计算来执行系统运动方程的公式化及其数值解。运动方程式是使用绝对节点坐标公式获得的,但是任何其他多体动力学形式主义也同样适合本文概述的整体解决方案。所采用的隐式数值积分方法依赖于Newton-Krylov方法和并行直接稀疏求解器来预处理基础线性系统。与不使用预处理的无矩阵并行解决方案方法相比,在开放源代码BSD-3许可下可用的软件基础结构中实施的拟议方法可将整体仿真时间缩短多达一个数量级。

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